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With this environment I tried to recreate a natural urban interior in CryEngine 3. 

 

The lightning is a little cold, as if the sun is covered by clouds during an autumn day. The walls and its cover panels are from a past epoch, yet the modern elements refresh the scene. 

 

I used this exercise to further enhance my experience with CryEngine 3 and learn new futures of it, namely the glass shader and pom (parallax occlusion mapping).

I also used Quixel's tool dDo to create some assets such as the doors and the tiles. 

 

Note: the three images on the poster aren't created by me. The character belongs to Crytek.

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