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Pipe Wrench modeled in 3ds max. dDo was used to create the base texture, more wear and tear was painted on it. Textures work on both, the high polygon model and the low polygon model.  Showcase images use PN triangle tesselation.

 

Tested the wrench in Crysis 2 Mod SDK and CryEgnine 3 SDK. All animations, sounds and all other assets belong to Crytek. 

 

Polys: 2161

Verts: 2124

Texture Size: 2048x2048

Maps: Diffuse, Normal, Specular, Gloss

 

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Crowbar modeled in 3ds max. dDo was used to create the base texture, more wear and tear was painted on it. 

Tested the wrench in Crysis 2 Mod SDK and CryEgnine 3 SDK. All animations, sounds and all other assets belong to Crytek. 

 

Polys: 694

Verts: 692

Texture Size: 1024x2048

Maps: Diffuse, Normal, Specular, Gloss

 

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